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Valorant Patch 2.04 Today, March 2

Update: Riot Games has released the patch notes for the update.

Riot Games released Valorant last twelvemonth, and it has turned out to be the side by side big thing in the eSports manufacture. Surpassing the popularity of games like CS: Go the game has gained a lot of popularity over the years. While Riot hasn't revealed the exact number of players playing the game, the fact that the game had around 3 1000000 players towards the finish of the beta speaks volumes about the game'south popularity.

Riot Games is at present preparing to launch the side by side major update for Valorant which will be bringing a new character, Astra, to the game also. Alongside that, at that place are several other quality of life changes and map fixes. Here are the complete patch notes of the update.

Valorant Patch 2.04 (Today, March 2) – Patch Notes, Ranked Changes, Astra, Episode 2 Human activity 2, and more than

AGENT UPDATES

Astra goes live!

  • You tin view her abilities on our Agents folio.

MODES UPDATES

Escalation

  • Demark Teleporter exit doors are now permanently jammed open—if you desire to army camp it, become ready to fight for it!
    • At that place was a frustrating strategy going around where a team would gain mid TP control then…never leave. The opposite team couldn't reliably contest it without doing a highly coordinated "5-person YOLO TP," or by getting lucky and advancing to nade level and diggings abroad. Nosotros like the focus in this area (you lot'll ever find a fight hither!), but it can experience unfair if y'all're not the team inside the TP. With this change, nosotros're looking to requite you an avenue to contest the teleporter past preventing others from being able to stall a game.
  • Bind's pickrate is again evenly weighted
    • During Patch 2.03 nosotros reduced Demark'southward selection charge per unit for Escalation. We're returning information technology to normal levels, simply if Demark continues to exist frustrating to play, we'll look into irresolute its pickrate again and go dorsum to the drawing lath.

COMPETITIVE UPDATES

This patch marks the start of Competitive Episode 2: Deed 2!

Placements accept inverse for the starting time of an Human action. Now, if y'all have already placed this Episode, and so:

  • Your rank will no longer exist lowered at the offset of an Deed
    • If you were Radiant or Immortal rank you will go on your position on the leaderboard, just yourRank Rating(RR) will be reduced past 90% and all Radiant players will be bumped down to Immortal, because you will need to over again evidence that you are the best of the best in the new Human action.
    • Achieving Radiant now requires both existence in the top 500 players in your region, besides equally having a minimum amount of RR (Run across below for details).
    • You must end your placement game to display on the Leaderboard once again for the new Act
  • You're only required to play ane placement lucifer to display your rank
    • Your RR (and potentially rank) may change based on how you perform in your placement game, but the maximum change volition be based solely off of that game.
  • Players who have non previously placed in Competitive this Episode will however need to play 5 placement games to earn their initial rank.

Wreckfest | Stadia Release Trailer

Radiant will be more challenging to earn. Yous must achieve a sure level of RR before beingness able to ascend to Radiant. This is adapted per region based on rank population size and RR distribution.

  • Regional requirements for Radiant cut off:
    • LATAM & KR: 100 RR
    • BR: 200 Rank Rating
    • NA & APAC: 300 RR
    • European union: 400 RR
  • The web leaderboard will exist disabled briefly for maintenance at the first of this patch, look it to exist re-enabled within 24–48 hours
  • Later this patch, we'll reduce the total amount of average RR per win/loss by 5
    • This is focused on reducing how frequently a player's Rank gets to a higher place their MMR and leads to inconsistent RR games and a wider delta between their displayed rank and MMR. These small math tweaks will be mutual as we attempt to detect the correct residual for RR based on issues we are seeing in the community.
  • During this patch we will change demotion logic for players to start at 70RR(Previously 80RR).
    • Run across context above
  • Ranks will no longer exist displayed in Agent select or in-game. You lot will still be able to run into ranks on the terminate of the game screen.
  • Yous can now queue with a wider grouping of friends and teammates if you are at the lower ranks (encounter below prototype)
    • At the lower ranks nosotros have a very large number of you in our matchmaking pool, so we're confident nosotros can brand balanced matches. As y'all rank upwards, you'll find a tighter disparity to ensure nosotros continue to maintain balanced matches and protect the competitive integrity of the college ranks.
    • Nosotros also promise this helps combat smurfing by reducing the incentive to make a new business relationship to play with lower rank friends.

Compet-queue-disparity_v2.jpg

QUALITY OF LIFE

  • Added Tactical Phonation Over
    • In service of improving team coordination and information sharing, we've added more than context to some of the automated Agent VO lines that play during the round.
    • Agent lines similar "Spike spotted" or "Enemies spotted" will also say a map "Super Region" afterwards. (e.1000., "Spike spotted C" or "Enemies spotted B").
    • We promise to provide richer information to the player with these changes. Tactical VO is not meant to exist a full replacement for phonation comms, then callouts volition be ducked in book when a teammate is speaking over VOIP.
    • Overall, nosotros hope this helps improve the quality of information that teams not heavily using voice comms are able to await. Nosotros likewise believe this will better the experience for those players who have muted some other player for any reason.

Below is an example of the Tactical VO super regions on Ascension.

3_2_21_Tactical-VO.jpg

  • Additionally, we've added an option to identify Tactical VO messaging into the Chat window
    • The toggle for this choice is available under Accessibility options. With this enabled, when Tac VO lines are triggered, a Conversation message will exist sent relaying the data. The text lines are modified to best communicate who said what. For example, instead of Sova verbally proverb "Enemy spotted B", the conversation message will read "Sova spotted an ENEMY in B".
  • Tactical VO FAQ
    • Tactical VO will not exist enabled in modes
    • Tactical VO can be disabled via toggle
    • Tactical VO being ducked by VOIP can be disabled via toggle
    • Tactical VO Chat messages can be enabled via toggle
  • Improved Client framerate by 3% on average for medium to high spec machines in 10-actor games, past optimizing inventory management

BUG FIXES

  • Fixed a bug that caused the Custom game server dropdown to loop infinitely
  • Fixed parts of Reyna'due south Soul Orb feedback triggering when assisting kills on non-players
  • Fixed Reyna's Soul Orb timer not properly syncing with its actual duration
  • Fixed problems where teleporting into narrow areas created by Sage's wall with Omen's Shrouded Footstep pushed him into a wall
  • Stock-still ult active indicators not working for Killjoy, Cypher, Brimstone, Sage, Breach, Jett and Viper

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Doctor Armughanuddin
@armughanuddin

Md (He/Him) is the Head of Content- India for DualShockers. He is pursuing Computer Science Engineering science and is really passionate almost gaming and technology. You tin discover him not bad complex coding problems during the day, and covering the latest happenings in the industry at nighttime.

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Source: https://www.dualshockers.com/valorant-patch-2-04-today-march-2-patch-notes-ranked-changes-astra-episode-2-act-2-and-more/

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