Image via Sledgehammer Games

After facing a 2-week delay, Phone call of Duty: Vanguard fans will finally be able to experience the shooter's 2d season. It appears to accept been well worth the await, as the offset of Season Ii delivers more than maps to both its Multiplayer and Zombies components and a new Battle Pass with some eye-opening rewards. As players can now download its ane.12 update, here's what changes moving forward.

Multiplayer users should be pretty entertained with Season Two's big bag of content. Starting Feb xiv, two brand new maps, named Casablanca and Gondola, volition exist playable in all traditional game modes — both said to be mid-sized locations. Notwithstanding, the Battle Pass may be the almost notable inclusion of Season Two, assuasive all players to unlock a new Sticky Bomb grenade, two new perks, and a Ball Turret Gunner killstreak.

In terms of fixes, the patch resolves issues concerning Packet Burst spikes, glitches involving players falling through maps, and completed weapon challenges not unlocking Gold and Diamond camos. Nevertheless, the patch notes do not listing whatever changes to weapon or lethal grenade balancing.

Compared to Season One, Zombies is earning much more content this time around. The season launches aslope the new Terra Maledicta map, a new Zaballa the Deceiver enemy type (present in all maps), and more camos added to the Pack-a-Punch Auto. The update also addresses a bug that previously stopped Pack-a-Dial camos from applying onto weapon blueprints and fixes an error that prevented players from switching weapons.

Sledgehammer Games has provided the full patch notes for Season Ii of Vanguard'due south Multiplayer and Zombies.


NEW SEASON 2 CONTENT

New Maps:

  • Casablanca
  • Gondola

New Manner:

  • Ranked Play Beta.
  • Arms Race (more to come up afterward in the season!)

New Killstreak:

  • Ball Turret Gunner for 12-kill streak

New Lethal Equipment:

  • Sticky Bomb: A grenade that sticks to surfaces earlier detonating.

New Perks:

  • Armory – Perk 1: A direct counter-Perk to Engineer, Arsenal is ideal for Operators who use more than than just their weapons in combat, namely placeable Demolition Charges, concussion mines, and placeable Field Equipment pieces.
  • Mechanic – Perk 3: Mechanic provides a reasonable buff to Field Upgrade accuse fourth dimension, making information technology a must-accept for completing challenges related to them or for Operators who love using them.

Upcoming Seasonal Result:

  • Valentine's Effect – Feb. eleven-17

MULTIPLAYER UPDATES

Stability

  • Fabricated several improvements to histrion textures and animations that resulted in Packet Burst spikes.
  • Stability improvements should consequence in amend connectivity and lower crash rates. The time to connect to Online Services should also be reduced.
  • Stock-still a issues that resulted in disconnecting during MVP Highlight Animations.

Maps

  • General
    • A thorough pass on map environments has been completed to fix objects with unintended collision, problems with portaling through the footing, and to remove out-of-map exploits.
  • Champion Hill
    • There will no longer exist two consecutive buy rounds at the showtime of every Champion Loma Duos 2v2 private match.
    • A bug has been resolved that resulted in players losing Perk and Field Upgrade functionality in Private Matches if they played a friction match in Champion Hill previously.
    • Spawn improvements take been made for teams of iii.

Modes

  • Command
    • Stock-still a problems that resulted in matches ending prematurely later on a spectator disconnects.
    • Late match joiners are at present able to spawn in when lives are available.
    • Swapping to spectate/different teams now consistently updates the lives left.
    • The final player live alarm now consistently appears.
  • Individual Matches
    • Silent Constitute Option now works in Search and Destroy Private matches (fixed February 3rd).

Progression

  • Seasonal Challenges
    • All players can at present unlock Season 1 Mastery Cards later completing all challenges.
    • Field Specialist challenge is now tracking for all players.
    • Counter Measures challenges are now tracking consistently for all players.
  • Operator Challenges
    • The Diamond operator skins will now unlock for Barbarian and Shadow operators.
  • Welgun
    • Gold and Diamond camos are now unlockable after completing all weapon Challenges.
  • Launchers
    • Basis based Killlstreaks now count towards the 'Deadeye' camo.

Weapon Adjustments

  • Throwing Knife
    • Baloney VFX accept been removed.

Equipment

  • Incendiary Grenade
    • Fixed a issues that acquired additionally visuals to appear when Incendiary Grenades are used.
    • Number of Incendiary Grenade uses are now tracked in your combat record.

Perks

  • Brave
    • Suppression no longer applies to players with the Dauntless perk when the histrion is hitting past shots.

Killstreaks

  • Glide Bomb
    • Fixed a problems that resulted in graphical abuse when Attack Dogs were killed by a Glide Bomb.
  • Mortar Barrage
    • Stock-still a bug that resulted in the flare and smoke VFX from previously called-in Mortar Barrages temporarily re-appear.
    • Deploying the Mortar Avalanche volition no longer force-switch the player'southward weapon.
  • Flamenaut
    • Activating the killstreak and getting killed at the aforementioned time will at present grant yous the killstreak.

Field Upgrade

  • Set a bug with Deployable Cover that resulted in constant screen shake.

Bundles & MTX

  • Year of the Tiger
    • Players who purchased this Packet but did not receive the Tiger Blueprint, should now accept the item.
  • Red Reactor Mastercraft
    • Tracers are now displayed on weapons as intended.
  • Graveyard Shift Mastercraft
    • "Ashed" tracers will now display correctly when applied to the Ore Sniper Rifle.
  • Animalistic
    • Fixed a lighting bug with the Aquatint SMG that cause unintended lighting upshot.
  • Santa Slay
    • The Lucas Operator outfit, "Yarn Burner", is no longer invisible for some players.

UI/UX

  • A issues has been stock-still that stopped players beingness unable to select a weapon when editing Prestige weapon classes.
  • Prestige thespian progression is now viewable and tracking properly.
  • Watch preview is no longer missing from the Battle Laissez passer menu.

Misc

  • A bug resulting in Play of the Game non playing or ending early on has been fixed.
  • Quips no longer play subsequently an Operator is expressionless.
  • Gratuitous Trial players should no longer encounter the error "This content is only available in the total game.

New Zombies Content

  • New Hub Map: "Terra Maledicta"
  • iii New Arenas: Corrupted Lands, Eastern Desert, Hall of Truth
  • 2 Wonder Weapons: Decimator Shield and Ray Gun
  • New Ally: Vercanna the Last
  • New Enemy: Zaballa the Deceiver
  • New Artifact: Wand of the Wilds
  • New Objective: Sacrifice
  • New Covenant: Antiquity Ward
  • New Story Quest & Narrative Intel
  • New Weapon Support: KG M40, Whitley
  • iii New Pack-a-Punch Camos in "Terra Maledicta"
  • xx New Season Challenges
  • Various stability improvements and bug fixes

ZOMBIES PATCH NOTES

Maps

  • "Terra Maledicta"
    • New Zombies experience located in Arab republic of egypt available on February. 14th.
  • Arenas
    • Three new Arenas available in "Terra Maledicta": Eastern Desert, Corrupted Lands, and Hall of Truth.

Story Quest

  • New Story Quest available in "Terra Maledicta" starting at 9AM PT / 12PM ET on February. 14th.

New Intel

  • New narrative intel available in "Terra Maledicta" to advance the Dark Aether story.

Wonder Weapons

  • Ray Gun
    • Ray Gun Wonder Weapon available via the Mystery Box and boodle drops on February. 10th.
  • Decimator Shield
    • Bachelor via the Story Quest in "Terra Maledicta."
    • Added to the Mystery Box one time it has been obtained from the Story Quest.
    • Offers players superior protection and the unique Decimation Blast power.

New Marry

  • Vercanna the Concluding
    • New Dark Aether entity available, featuring the Healing Aura power via her Artifact, the Wand of the Wilds.

Enemies

  • Zaballa the Deceiver
    • New enemy type added to "Terra Maledicta" and "Der Anfang."

Objectives

  • Sacrifice
    • New Objective type available in "Terra Maledicta," and added to "Der Anfang" at a after appointment.
    • Go along the Syphoncores from feeding on undead essence to stop the hordes from being unleashed. Prevent zombies from filling all three Syphoncores to stop the dark anniversary and complete the Objective.
  • Void
    • Modified the way the Objective consummate XP bonus is awarded when returning to Stalingrad subsequently a Void Objective in "Der Anfang."
  • Harvest
    • Closed exploits related to the Sin Eater in "Der Anfang."

Artifacts

  • Healing Aura
    • New upgradable ability available via Vercanna the Last'due south Artifact.
    • Tiers:
      • Tier I – The Wand of the Wilds summons Vercanna'southward Life Free energy to instantly heal yourself and allies to full health.
      • Tier II – Knock downward normal enemies and stun Sturmkriegers near each player.
      • Tier III – Revive all downed allies.
      • Tier IV – Revived allies have their lost Perks returned.
      • Tier V – The Life Energy persists at each location for 10 seconds and continues to heal and revive players.
  • Energy Mine
    • Energy Mine at present triggers the Splatterfest Covenant.
  • Frost Smash
    • Frost Blast Tier I now freezes Sturmkriegers.
  • Aether Shroud
    • Addressed an issue where players weren't beingness ignored by zombies later activating Aether Shroud immediately following a Cocky-Revive.

Covenants

  • Artifact Ward
    • New power with 3 rarities added to the Altar of Covenants on Feb. tenth.
    • Equip for a chance to trigger your Artifact for costless when hitting by a melee attack from the rear.
    • Rarities:
      • Rare: Being hit by a melee attack on the back has a chance to trigger your Artifact
      • Ballsy: Existence striking by a melee attack on the back has a higher chance to trigger your Antiquity.
      • Legendary: Being hitting by a melee set on anywhere has a college chance to trigger your Antiquity.

Weapons

  • Season Two
    • KG M40 and Whitley available in Zombies loadouts once unlocked via the Season Two Battle Laissez passer.
  • Unlock Challenges
    • New Weapon Unlock Challenges added to Zombies for the Cooper Carbine and Gorenko Anti-Tank Burglarize.
  • Support
    • The Warmachine and Deathmachine tin at present exist obtained from the Mystery Box, chests, and every bit boodle drops from enemies.
    • Addressed an issue where critical damage was non being correctly displayed for the Warmachine.
  • Full general
    • Addressed various issues with attempting to swap out a melee weapon for a weapon from the ground.

Pack-a-Dial Camos

  • New Camos
    • Three new camos available at the Pack-a-Punch machine in "Terra Maledicta."
  • General
    • Pack-a-Punch Camos in "Der Anfang" are now blithe.
    • Pack-a-Dial Camos at present properly use to Weapon Blueprints, weapons found in the Mystery Box, and weapons dropped by enemies.

Challenges

  • Season Challenges
    • New Season Challenges available at the get-go of Season Ii.
    • Addressed an issue where the Season One Mastery Calling Card was non displayed correctly.
  • General
    • Addressed an issue where Launchers and the Combat Shield were not correctly contributing to sure Challenges.
    • Addressed various UI problems related to Challenges.

Stability

  • Fixed various stability bug related to Covenants, Objectives, Perks, Power-Ups, and Equipment