Paradigm via Sledgehammer Games

Afterward facing a two-week delay, Phone call of Duty: Vanguard fans will finally be able to experience the shooter's second season. It appears to have been well worth the wait, equally the beginning of Season Two delivers more maps to both its Multiplayer and Zombies components and a new Battle Pass with some middle-opening rewards. Equally players can now download its ane.12 update, hither's what changes moving forward.

Multiplayer users should be pretty entertained with Season Ii's big handbag of content. Starting February 14, two brand new maps, named Casablanca and Gondola, will exist playable in all traditional game modes — both said to be mid-sized locations. However, the Battle Pass may be the about notable inclusion of Flavor Two, assuasive all players to unlock a new Sticky Bomb grenade, two new perks, and a Ball Turret Gunner killstreak.

In terms of fixes, the patch resolves issues concerning Packet Burst spikes, glitches involving players falling through maps, and completed weapon challenges not unlocking Gold and Diamond camos. Notwithstanding, the patch notes practice not listing any changes to weapon or lethal grenade balancing.

Compared to Season I, Zombies is earning much more content this fourth dimension around. The season launches alongside the new Terra Maledicta map, a new Zaballa the Deceiver enemy type (present in all maps), and more camos added to the Pack-a-Punch Machine. The update also addresses a bug that previously stopped Pack-a-Punch camos from applying onto weapon blueprints and fixes an fault that prevented players from switching weapons.

Sledgehammer Games has provided the total patch notes for Season Two of Vanguard's Multiplayer and Zombies.


NEW SEASON 2 CONTENT

New Maps:

  • Casablanca
  • Gondola

New Mode:

  • Ranked Play Beta.
  • Arms Race (more to come later in the season!)

New Killstreak:

  • Ball Turret Gunner for 12-kill streak

New Lethal Equipment:

  • Sticky Bomb: A grenade that sticks to surfaces before detonating.

New Perks:

  • Armory – Perk 1: A direct counter-Perk to Engineer, Armory is ideal for Operators who utilise more than simply their weapons in combat, namely placeable Demolition Charges, concussion mines, and placeable Field Equipment pieces.
  • Mechanic – Perk 3: Mechanic provides a reasonable buff to Field Upgrade charge time, making it a must-take for completing challenges related to them or for Operators who love using them.

Upcoming Seasonal Issue:

  • Valentine's Issue – Feb. 11-17

MULTIPLAYER UPDATES

Stability

  • Made several improvements to player textures and animations that resulted in Bundle Burst spikes.
  • Stability improvements should result in better connectivity and lower crash rates. The time to connect to Online Services should besides be reduced.
  • Fixed a bug that resulted in disconnecting during MVP Highlight Animations.

Maps

  • General
    • A thorough pass on map environments has been completed to fix objects with unintended collision, issues with portaling through the footing, and to remove out-of-map exploits.
  • Champion Hill
    • At that place will no longer be ii consecutive purchase rounds at the starting time of every Champion Colina Duos 2v2 private match.
    • A bug has been resolved that resulted in players losing Perk and Field Upgrade functionality in Private Matches if they played a match in Champion Hill previously.
    • Spawn improvements have been fabricated for teams of 3.

Modes

  • Control
    • Fixed a bug that resulted in matches catastrophe prematurely after a spectator disconnects.
    • Tardily match joiners are now able to spawn in when lives are available.
    • Swapping to spectate/different teams now consistently updates the lives left.
    • The last player alive warning at present consistently appears.
  • Private Matches
    • Silent Found Option now works in Search and Destroy Private matches (fixed Feb tertiary).

Progression

  • Seasonal Challenges
    • All players can now unlock Season 1 Mastery Cards after completing all challenges.
    • Field Specialist challenge is at present tracking for all players.
    • Counter Measures challenges are now tracking consistently for all players.
  • Operator Challenges
    • The Diamond operator skins will now unlock for Barbarian and Shadow operators.
  • Welgun
    • Gold and Diamond camos are now unlockable later on completing all weapon Challenges.
  • Launchers
    • Ground based Killlstreaks now count towards the 'Deadeye' camo.

Weapon Adjustments

  • Throwing Knife
    • Distortion VFX have been removed.

Equipment

  • Incendiary Grenade
    • Stock-still a bug that acquired additionally visuals to appear when Incendiary Grenades are used.
    • Number of Incendiary Grenade uses are now tracked in your gainsay record.

Perks

  • Dauntless
    • Suppression no longer applies to players with the Dauntless perk when the player is striking by shots.

Killstreaks

  • Glide Bomb
    • Stock-still a bug that resulted in graphical corruption when Attack Dogs were killed past a Glide Bomb.
  • Mortar Barrage
    • Fixed a problems that resulted in the flare and smoke VFX from previously called-in Mortar Barrages temporarily re-announced.
    • Deploying the Mortar Barrage will no longer force-switch the player's weapon.
  • Flamenaut
    • Activating the killstreak and getting killed at the same time will at present grant y'all the killstreak.

Field Upgrade

  • Gear up a bug with Deployable Embrace that resulted in constant screen shake.

Bundles & MTX

  • Year of the Tiger
    • Players who purchased this Packet but did non receive the Tiger Blueprint, should now have the particular.
  • Red Reactor Mastercraft
    • Tracers are at present displayed on weapons as intended.
  • Graveyard Shift Mastercraft
    • "Ashed" tracers volition at present display correctly when practical to the Ore Sniper Rifle.
  • Animalistic
    • Fixed a lighting problems with the Aquatint SMG that crusade unintended lighting consequence.
  • Santa Slay
    • The Lucas Operator outfit, "Yarn Burner", is no longer invisible for some players.

UI/UX

  • A bug has been fixed that stopped players being unable to select a weapon when editing Prestige weapon classes.
  • Prestige thespian progression is at present viewable and tracking properly.
  • Watch preview is no longer missing from the Battle Pass carte.

Misc

  • A problems resulting in Play of the Game not playing or ending early on has been stock-still.
  • Quips no longer play afterwards an Operator is dead.
  • Free Trial players should no longer come across the error "This content is just available in the full game.

New Zombies Content

  • New Hub Map: "Terra Maledicta"
  • 3 New Arenas: Corrupted Lands, Eastern Desert, Hall of Truth
  • 2 Wonder Weapons: Decimator Shield and Ray Gun
  • New Marry: Vercanna the Last
  • New Enemy: Zaballa the Deceiver
  • New Artifact: Wand of the Wilds
  • New Objective: Sacrifice
  • New Covenant: Artifact Ward
  • New Story Quest & Narrative Intel
  • New Weapon Support: KG M40, Whitley
  • 3 New Pack-a-Punch Camos in "Terra Maledicta"
  • 20 New Season Challenges
  • Various stability improvements and bug fixes

ZOMBIES PATCH NOTES

Maps

  • "Terra Maledicta"
    • New Zombies experience located in Arab republic of egypt available on Feb. 14th.
  • Arenas
    • Iii new Arenas available in "Terra Maledicta": Eastern Desert, Corrupted Lands, and Hall of Truth.

Story Quest

  • New Story Quest available in "Terra Maledicta" starting at 9AM PT / 12PM ET on February. 14th.

New Intel

  • New narrative intel available in "Terra Maledicta" to advance the Dark Aether story.

Wonder Weapons

  • Ray Gun
    • Ray Gun Wonder Weapon available via the Mystery Box and loot drops on Feb. 10th.
  • Decimator Shield
    • Available via the Story Quest in "Terra Maledicta."
    • Added to the Mystery Box in one case information technology has been obtained from the Story Quest.
    • Offers players superior protection and the unique Decimation Boom ability.

New Ally

  • Vercanna the Concluding
    • New Night Aether entity bachelor, featuring the Healing Aura power via her Artifact, the Wand of the Wilds.

Enemies

  • Zaballa the Deceiver
    • New enemy type added to "Terra Maledicta" and "Der Anfang."

Objectives

  • Sacrifice
    • New Objective blazon bachelor in "Terra Maledicta," and added to "Der Anfang" at a subsequently date.
    • Keep the Syphoncores from feeding on undead essence to stop the hordes from being unleashed. Prevent zombies from filling all three Syphoncores to stop the dark anniversary and complete the Objective.
  • Void
    • Modified the way the Objective complete XP bonus is awarded when returning to Stalingrad after a Void Objective in "Der Anfang."
  • Harvest
    • Closed exploits related to the Sin Eater in "Der Anfang."

Artifacts

  • Healing Aura
    • New upgradable ability bachelor via Vercanna the Last'due south Artifact.
    • Tiers:
      • Tier I – The Wand of the Wilds summons Vercanna's Life Energy to instantly heal yourself and allies to full health.
      • Tier II – Knock down normal enemies and stun Sturmkriegers near each actor.
      • Tier Three – Revive all downed allies.
      • Tier IV – Revived allies have their lost Perks returned.
      • Tier V – The Life Energy persists at each location for x seconds and continues to heal and revive players.
  • Free energy Mine
    • Energy Mine now triggers the Splatterfest Covenant.
  • Frost Smash
    • Frost Blast Tier I at present freezes Sturmkriegers.
  • Aether Shroud
    • Addressed an issue where players weren't beingness ignored by zombies later activating Aether Shroud immediately following a Self-Revive.

Covenants

  • Artifact Ward
    • New ability with three rarities added to the Chantry of Covenants on Feb. 10th.
    • Equip for a hazard to trigger your Artifact for free when hit by a melee attack from the rear.
    • Rarities:
      • Rare: Being hit past a melee attack on the back has a take a chance to trigger your Antiquity
      • Epic: Existence hit past a melee attack on the back has a college take a chance to trigger your Artifact.
      • Legendary: Beingness hitting by a melee assail anywhere has a higher chance to trigger your Artifact.

Weapons

  • Season Ii
    • KG M40 and Whitley available in Zombies loadouts once unlocked via the Season Ii Battle Pass.
  • Unlock Challenges
    • New Weapon Unlock Challenges added to Zombies for the Cooper Carbine and Gorenko Anti-Tank Burglarize.
  • Back up
    • The Warmachine and Deathmachine can now be obtained from the Mystery Box, chests, and equally loot drops from enemies.
    • Addressed an issue where disquisitional damage was not being correctly displayed for the Warmachine.
  • Full general
    • Addressed various issues with attempting to swap out a melee weapon for a weapon from the ground.

Pack-a-Dial Camos

  • New Camos
    • Three new camos available at the Pack-a-Punch auto in "Terra Maledicta."
  • General
    • Pack-a-Punch Camos in "Der Anfang" are now animated.
    • Pack-a-Punch Camos now properly apply to Weapon Blueprints, weapons found in the Mystery Box, and weapons dropped by enemies.

Challenges

  • Flavour Challenges
    • New Flavour Challenges bachelor at the start of Season 2.
    • Addressed an issue where the Flavour One Mastery Calling Menu was non displayed correctly.
  • General
    • Addressed an issue where Launchers and the Gainsay Shield were not correctly contributing to certain Challenges.
    • Addressed various UI issues related to Challenges.

Stability

  • Fixed various stability bug related to Covenants, Objectives, Perks, Power-Ups, and Equipment